Hard Surface Assets - Early Production Study (2015)

Created in 2015 as part of a production pipeline at Wargaming.

Tank turret and fuel container assets created for World of Tanks.

My contribution:
– Texturing of all assets (Mari)
– Material definition, wear layering, surface breakup
– PBR texture set creation for in-game use

Modeling:
– Fuel container: Eugene Filimonov
– Tank turret: Andrey Subbotko
https://www.artstation.com/artist/andreys

Rendering & post-production:
– Roman Lovygin
https://www.artstation.com/romanlovygin

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