Lookdev & Texture Artist with production experience in film, advertising, and cinematics.
Strong background in high-end look development, texturing, materials, and lighting, with a focus on visual realism and consistency across shots.
Experienced with Mari, Substance, and real-time workflows, including asset optimization and integration when required.
Open to full-time, contract, and freelance opportunities. Based in Spain, available for remote work.
Created high-quality photorealistic textures and materials for hero characters, creatures, and digital doubles.
Delivered assets for feature film and episodic productions, ensuring visual consistency across sequences.
Ensured assets met studio pipeline standards and integrated seamlessly into look development and lighting workflows.
Supported artists and production teams by troubleshooting texture, material, and pipeline-related issues.
Selected Projects:
The Odyssey, Gen V, The Boys (Season 4), Fighter, Beacon 23, Those About to Die, Bureau 749
Major Hollywood feature films (confidential)
Responsible for visual direction and real-time implementation of a stylized 2D mobile game.
Created UI art, character animations, in-game graphics, and particle effects.
Worked closely with gameplay logic and performance constraints to ensure stable real-time visuals.
Selected Projects:
Caribbean Sea Journey
Independent personal project focused on short-form animated content and visual storytelling.
Responsible for concept development, animation, and post-production.
Created high-quality photorealistic textures and materials for feature film, episodic, and real-time productions.
Delivered consistent look and material quality across organic and hard-surface assets.
Adapted quickly to different studio pipelines and production requirements.
Selected Projects:
The Witcher - Season 3, Star Atlas, Bad Dinosaurs, The Lord of the Ice Garden
https://www.tippett.com/
https://www.hydrastudios.com/
http://digitalmodelcreative.com/
https://ableandbakerstudios.com/
Produced photorealistic textures and materials for feature films, episodic productions, and AAA games.
Specialized in organic and hard-surface assets using PBR workflows and multi-UDIM setups.
Worked across cinematic and real-time pipelines in collaboration with international teams.
Selected Projects:
Thugs of Hindostan, Syeraa, Invasion, Darksiders Genesis, Heroes Of the Storm, Fortnite
Supervised and supported the texturing team across multiple cinematic productions.
Ensured look consistency and provided technical guidance across assets and sequences.
Selected Projects:
Vikings: War of Clans, Throne: Kingdom at War, Terminator Genisys: Future War, Stormfall: Age of War, RIO
Worked on feature films, game cinematics, and in-game assets.
Created textures and 3D assets for environments, architecture, vehicles, and props.
Selected Projects:
Attraction, Night Guards, The Duelist, Furious, World of Tanks, World of Warships, World of Planes, World of Tanks Blitz, Master of Orion, Total War Arena, Sergei Radonezhsky, Hidden objects, 2 Days to Vegas, PAM