Star Atlas trailer
Star Atlas - Making Of
Star Atlas - Cinematic Production
I worked on cinematic assets for Star Atlas, contributing directly to the visual quality of multiple shots used in the trailer and in-game cinematics.
My responsibilities included:
– Texture creation and material development for ships and hard-surface assets
– PBR texture authoring for cinematic rendering
– Lookdev support and asset polishing for final shots
– Close collaboration with the art direction and cinematic team
This project represents my transition into large-scale cinematic production, combining hands-on texturing work with production-level visual standards.
© AUTOMATA / Star Atlas